Contents LightWave 3D (Inspire 3D) | Issue | Page |
Appling Real World Camera Physics: Understanding Lens Focal Length and Depth of Field | Jan/Feb 00 | 28 |
Area Lighting: A New Spin | Aug/Sep 98 | 28 |
Attack of the Retro Flying Saucer: The Five-Minute UFO | Jul/Aug 97 | 40 |
Batter Up: Turning Wood Textures | Jan/Feb 01 | 30 |
Can You Pass The Test?: A LightWave 3D Personality Test | Dec 98 | 22 |
Cleaner Than Real Life: Smashing Windows | Apr 97 | 32 |
A Closer Look At Combining Effects | Nov/Dec 00 | 30 |
A Closer Look At IK: Project Messiah | Sep/Oct 00 | 40 |
Content Directory: Trying One More Time | Dec 97 | 30 |
Controlling Nature: Building a Tornado | Jan/Feb 00 | 20 |
Creating Dust Clouds and Nebulae | Dec 98 | 24 |
Declare Your Achievement: Animating An Opening Awards Certificate | Dec 98 | offline |
Displacement Map Images | Apr/May 99 | 43 |
Ever Spinning Orbs Within An Orb | Jan/Feb 00 | 22 |
A Facial Peel That Doesn't Burn: Skin-O-Matic! | Oct/Nov 97 | 48 |
The Five-Minute Logo | Dec 97 | 45 |
Fleshing Out Fanny: From 2D Cartoon to 3D Model | Sep/Oct 00 | 9 |
For Your Eyes Only | Jul/Aug 00 | 22 |
From the Ground Up: LightWave 3D 6.0 | Aug/Sep 99 | 6 |
Fun Fur Everyone: Realistic Fur | Aug/Sep 99 | 40 |
Fun With Explosions: Part 1 | Feb/Mar 99 | 8 |
Fun With Explosions: Part 2 - Turning Up the Volume | Apr/May 99 | 37 |
A Gas With Glass: Seeing Through The Mysteries of Transparency | Jun/Jul 99 | 19 |
Gems That Will Make the Cut | Oct/Nov 98 | 30 |
A Hair Raising Tutorial | Apr/May 99 | 15 |
Highlander III: LightWave Titles, There Can Be Only One | Jul/Aug 97 | 48 |
Indoor Lighting Techniques | Oct/Nov 98 | 42 |
Inspire 3D: Adding Character to a Character | Feb/Mar 99 | offline |
Inspire 3D: Explosions: Using Debris Instead of Particles | Feb/Mar 99 | offline |
Inspire 3D: Modeling Terrain | Aug/Sep 98 | offline |
Iris Doors - Part 1 | Jun/Jul 99 | offline |
Iris Doors - Part 2 | Aug/Sep 99 | offline |
Isolated Effects Through Compositing | Jan/Feb 00 | 10 |
It's Greek To Me: Getting To Know LW[6] | Sep/Oct 00 | 31 |
Let's Get Verisimilitudinous: Techniques to Keep it Real | Mar/Apr 00 | 14 |
The Light at the End of the Tunnel: A Kaleidoscopic Primer | Mar/Apr 00 | 28 |
Lighting: Federation Style | Dec 99 | 24 |
LightWave 101, Part 1: Forget Cloning, LightWave Does DNA | Apr 97 | 26 |
LightWave 101, Part 2: The DNA Strand Gets Complex | Jul/Aug 97 | 34 |
LightWave 101, Part 3: Finishing the DNA Strand | Oct/Nov 97 | 34 |
LightWave 201 - Project Bird, Part 1: The Creation | Dec 97 | 36 |
LightWave 201 - Project Bird, Part 2: Fly Birdie Fly! | Feb/Mar 98 | 30 |
LightWave 201 - Project Bird, Part 3: Little Long House in the Woods | Apr/May 98 | 36 |
LightWave 201 - Project Bird, Part 4: Constructing the Composite | Aug/Sep 98 | 20 |
LightWave 201 - Project Bird, Part 5: Rustic Woodworking | Jun/Jul 98 | 34 |
LightWave 201 - Project Bird, Part 6: The Flocking Finale | Oct/Nov 98 | 20 |
LightWave 201 - Project Bird, Part 6B: Solving Boring Linear Motion | Oct/Nov 98 | offline |
LightWave 301 - Alien Abduction, Part 1: Creating the UFO | Feb/Mar 99 | 18 |
LightWave 301 - Alien Abduction, Part 2: UFO Moving Parts | Apr/May 99 | 18 |
LightWave 301 - Alien Abduction, Part 3: Lights & Action | Aug/Sep 99 | 18 |
LightWave 301 - Alien Abduction, Part 4: The Grand Finale | Oct/Nov 99 | 38 |
LightWave 3D for the Power Macintosh: First Look and Walkthrough | Apr 97 | 38 |
LightWave [6]: The Video and the Fury... | Mar/Apr 00 | 6 |
LightWave 6.5 - Playing To Win | Jan/Feb 01 | 6 |
LightWave 6.5 for Games Development - A White Paper | Jan/Feb 01 | 14 |
LightWave by Candlelight | Feb/Mar 98 | 40 |
LightWave Fundamentals: Boing Ball | May/Jun 00 | offline |
LightWave Fundamentals: Disco Ball | Jun/Jul 99 | offline |
LightWave Fundamentals: DISCovering More Useful Tools In Modeler | Dec 99 | offline |
LightWave Fundamentals: Happy Halloween | Sep/Oct 00 | offline |
LightWave Fundamentals: Landings With Ease | Aug/Sep 99 | offline |
LightWave Fundamentals: Light Star | Oct/Nov 99 | offline |
LightWave Fundamentals: LightWave Lights | Jul/Aug 00 | offline |
LightWave Fundamentals: Nice Threads | Jan/Feb 01 | offline |
LightWave Fundamentals: Volumetric Lighting | Nov/Dec 00 | offline |
LightWave Fundamentals: Whips and Cranes - Using the Layout Camera Effectively | Mar/Apr 00 | offline |
LightWave Sidekicks: CorelDRAW, Vue D'Esprit, Terragen | Feb/Mar 99 | offline |
LightWave in Sony 'Digital Cinema Sound', Part 1 | Jun/Jul 99 | offline |
LightWave in Sony 'Digital Cinema Sound', Part 2 | Jun/Jul 99 | offline |
LightWave Games You Have To Play | Jan/Feb 01 | 8 |
Making Faces: Facial Animation | May/Jun 00 | 20 |
Mapping and Digging the Digital Landscape | May/Jun 00 | 38 |
Matchmoving and 3D Tracking | Feb/Mar 99 | 37 |
Matrix Graffiti: Up Against the Wall | Nov/Dec 00 | 10 |
Meet the Beetle: Parenting in LW[6] | Nov/Dec 00 | 24 |
Modeler 5.0 and MeatNURBS: LightWave Character Building | Jul/Aug 97 | 44 |
Modular Scene Design | Aug/Sep 99 | offline |
One + One = Compositing In LightWave | Jul/Aug 00 | 32 |
Out of the Fog: An Introduction to Making Fog | Jan/Feb 00 | offline |
Reach For The Sky | May/Jun 00 | 12 |
Reader-Submitted Questions, Bug Fixes and Advice | Oct/Nov 97 | 14 |
Recipe For Lettuce: A Dash of LightWave, A Pinch of Photoshop | Sep/Oct 00 | 18 |
Seeing the Dimensional World: 3D Stereoscopic Rendering | Dec 98 | 14 |
Shedding Lights on Lasers | Jun/Jul 98 | 42 |
The Sky's the Limit: Using LightWave's SkyTracer Plug-In | Jun/Jul 99 | 42 |
Smooth Shifting and Beveling To Produce Organic Shapes | Oct/Nov 98 | 38 |
Spike's Snaking Steamer Smoke | Oct/Nov 97 | 44 |
Star Trek Techniques For LightWave | Dec 99 | 20 |
Star Trek Tips For Better Planets | Apr 97 | 10 |
Strange New Worlds: Using WCS v5 With LightWave | May/Jun 00 | 42 |
The Structure of Digital Muse: Maximizing Efficiency | Feb/Mar 98 | 24 |
Swarming With LScript v.2.0 | Jul/Aug 00 | 14 |
Texture Reference Nulls | Oct/Nov 99 | 19 |
TIP: 10 Quick Tips for Layout & Modeler | Apr 97 | 27 |
TIP: Amiga LightWave F9 Render Fix | Apr 97 | 13 |
TIP: Bypassing Logon For LightWave NT Users | Apr 97 | 12 |
TIP: Creating Good Starfields | Jun/Jul 98 | offline |
TIP: Default Starting Point | Aug/Sep 98 | offline |
TIP: Fake Reflections | Jul/Aug 97 | 20 |
TIP: Gradient Greyscales | Jun/Jul 98 | offline |
TIP: Managing Complex Scenes | Jun/Jul 98 | offline |
TIP: Panning and Zooming Images | Jul/Aug 97 | 20 |
TIP: Repeating a Walk Cycle | Oct/Nov 98 | offline |
TIP: Saving Memory | Aug/Sep 98 | offline |
TIP: Sense of Aerial Perspective | Aug/Sep 98 | offline |
TIP: Still Blur | Aug/Sep 98 | offline |
TIP: Texturing Tree Trunks | Oct/Nov 98 | offline |
TIP: Time Saving Rendering> | Aug/Sep 98 | offline |
TIP: Using a Complex Object Surface as a Bump Map | Oct/Nov 98 | offline |
TIP: Why to Use IFF Images as Textures | Jun/Jul 98 | offline |
Trees: It's a Breeze! | Apr/May 98 | 44 |
UV Mapping in LightWave 6.5 | Jan/Feb 01 | 10 |
UV Mapping in LightWave 6.5 - Part 2 | Jan/Feb 01 | offline |
Virtual Rogain: A Shave and A Haircut Tutorial | Jul/Aug 00 | 38 |
What's New, What's Improved: LightWave 5.5 Is Here | Jul/Aug 97 | 16 |
Where Starships Are Born: The Digital Shipyards of Earth | Dec 99 | 22 |
Contents Flyer (Amiga) | Issue | Page |
A Blast From The Past: Star Trek Special FX For Your Flyer | Dec 99 | 30 |
Accurate Flying Titles: GPI To the Rescue | Apr 97 | 44 |
Creating Compelling Commercials | Nov/Dec 00 | 18 |
Creating Foreground Bugs | Feb/Mar 99 | 30 |
Extreme PIP! Compositing On The Edge | Aug/Sep 99 | 26 |
Flyer Clips and LightWave 3D: A Powerful Mix | Apr 97 | 30 |
Good News For a Change? Announcements and Your Questions Answered | Dec 98 | 36 |
Is the Video Toaster Flyer Dead? | Dec 98 | offline |
LightWave 3D: An Introduction to the Boolean | Apr/May 99 | 30 |
Millennium Is Coming... The Long Awaited Amiga Toaster/Flyer Upgrade | Aug/Sep 99 | 30 |
Multicolored Wipes | Sep/Oct 00 | 24 |
My Studio Is Full of Garbage: A Guide to Doing More For Less | Oct/Nov 99 | 24 |
Parscale and Jenison Speak! Plus Your Questions Are Answered | Dec 97 | 34 |
Questions, Answers, HDTV and Shortages: Where Will It All End? | Oct/Nov 98 | 10 |
State of the Flyer Address: Rediscover the Power | Apr/May 98 | 34 |
Stella at 20: An Atari 2600 Documentary | Jan/Feb 01 | 34 |
Taking Stock of Canned Footage | May/Jun 00 | 30 |
The Tale of Ghosts and Clones and Questions Answered | Oct/Nov 97 | 16 |
TIP: Bypass Cut Clips | Jul/Aug 97 | 38 |
TIP: Create a VoidAll Icon | Jul/Aug 97 | 20 |
TIP: Eliminate Flyer Refresh Time | Apr 97 | 13 |
TIP: Find Project Clip Immediately | Jul/Aug 97 | 37 |
TIP: Fixing Flyer Playback Glitches | Oct/Nov 97 | 40 |
TIP: Getting Better Flyer Sound | Apr 97 | 13 |
TIP: Long Project Crashes Eliminated | Jul/Aug 97 | 37 |
TIP: Nifty Stained Glass Effects | Oct/Nov 97 | 40 |
TIP: Save Flyer Processing Time | Jul/Aug 97 | 37 |
TIP: Solving 'No Audio Drive Found' Messages | Jul/Aug 97 | 22 |
TIP: Stutter Solution | Jul/Aug 97 | 23 |
TIP: Syncing Flyer Video | Oct/Nov 97 | 40 |
To Leave the Amiga or Not To Leave... | Jun/Jul 99 | 32 |
A Trade Secret For Infinitely Looping Seamless Video Clips | Oct/Nov 97 | 52 |
What's New in Flyer 4.2 plus Questions, Tips, and Tricks | Jul/Aug 97 | 36 |
Contents Profiles: Productions | Issue | Page |
Alien Bloody Finger Stumps: The Faculty | Apr/May 99 | 8 |
Area 51 Launches "From the Earth to the Moon" | Apr/May 98 | 12 |
Catalyst Wars | Aug/Sep 98 | offline |
Creating the Titantic: Visions of the Unsinkable | Dec 97 | 22 |
Crusade Hits Rough Waters! | Dec 98 | offline |
Happy and Max: Books for Children Go High-Tech | Jun/Jul 98 | offline |
HollywoodFX: Blade, Star Trek: Deep Space Nine, Mystic Knights, Coca-Cola | Jun/Jul 98 | offline |
HollywoodFX: Star Trek, Deep Space Nine, Voyager, and Insurrection Trailer; Beowulf; The Hunley | Aug/Sep 98 | offline |
HollywoodFX: The Lost M' Adventure, My Favorite Martian, Satellite Transmission | Oct/Nov 98 | offline |
HollywoodFX: SimWars, Vortex, M&M Academy, The PJs, The Hunley | Dec 98 | offline |
Hollywood Roundup | Jul/Aug 97 | 10 |
Hollywood Roundup | Feb/Mar 98 | 10 |
Jersey Wins a Vote For Independents | May/Jun 00 | 8 |
Invasion Hits America: LightWave 3D Plays Major Role | Jun/Jul 98 | offline |
The Joyrider Dream | Dec 98 | 20 |
LightWave 3D Delivers the Troops: Starship Troopers | Oct/Nov 97 | 12 |
LightWave 3D Opens Men In Black | Jul/Aug 97 | 8 |
Men in Black's Dragonfly Title Sequence: On a Wing and a Prayer | Oct/Nov 97 | 38 |
Mission to Avalon: Codeworks Brings the Dream to Life | Aug/Sep 98 | 12 |
Mission To Avalon: Mission Reassigned | Aug/Sep 98 | offline |
My Favorite Martian | Feb/Mar 99 | offline |
National Geographic: Storm of the Century | Jun/Jul 98 | 38 |
NewTek's Flyer Brings Titantic To Life! | Dec 97 | 10 |
Particle Magic: Barney's Great Adventure | Apr/May 98 | 40 |
The Rat Trap: Dang Fine Tooning | Jul/Aug 00 | 7 |
Roughnecks: Star Ship Troopers Chronicles - Is It Real or Is It LightWave? | Oct/Nov 99 | 8 |
Santa Vs. The Snowman | Dec 97 | 14 |
Saying Good-Bye To Babylon 5 | Oct/Nov 98 | 24 |
Sifl + Olly: The Joy of Socks | Mar/Apr 00 | 8 |
Silver Surfer Catches the Wave | Oct/Nov 97 | 10 |
Sprung Scene Comes Alive: LightWave's Fantasy Dance | Jul/Aug 97 | 58 |
SS139: A LightWave Job of Titantic Proportions | Dec 97 | 39 |
Starship Troopers: Bringing CG Characters To Life | Jun/Jul 99 | 8 |
Star Trek: ...and a Bag of Baking Soda - The Making of Timeless | Dec 99 | 37 |
Star Trek: Christmas Is Futile - The Making of Dark Frontier | Dec 99 | 14 |
Star Trek: Down Deep In The Ocean Planet - The Making of Thirty Days | Dec 99 | 36 |
Star Trek: Left Behind on Deep Space Nine: A LightWave Model - The Making of What You Leave Behind | Dec 99 | 42 |
Star Trek: Light Waves Make Smooth Voyage | Dec 99 | 6 |
Star Trek: Voyager - "Down Deep" and "Latent Image" | Feb/Mar 99 | 16 |
Star Trek: Walkabout | Dec 99 | offline |
Thumb Wars: Thumbville, USA | Jun/Jul 99 | 11 |
Titantic Musings | Dec 97 | 12 |
Toaster Helps Create 'Children of the Titanic' | Jun/Jul 98 | offline |
Troops Delivers a 'Star Wars' Meets 'Cops' Parody | Apr/May 98 | 14 |
Vortex: A Look At The Future | Aug/Sep 98 | 24 |
Warping LightWave Into The Future: How LightWave Came To Be An Integral Part of Star Trek Special FX | Dec 99 | 25 |
The Wishmaster Skeleton: My Tribute To Ray Harryhausen | Feb/Mar 98 | |
Zero-G Champagne: Taking LightWave Into Space | Aug/Sep 99 | 4 |
Contents Other | Issue | Page |
An Open Letter to CG Artists: Create Spare Time For You | Jun/Jul 98 | 28 |
Business Matters: About All That Money... | Oct/Nov 99 | offline |
Business Matters: About All That Money... Part 2 | Dec 99 | offline |
Business Matters: Demo Reels | Feb/Mar 99 | offline |
Business Matters: First Impressions | Jun/Jul 99 | offline |
Business Matters: Time To Grow | Aug/Sep 99 | offline |
Business Matters: What Are You Worth? | Apr/May 99 | offline |
Hear Ye: Flyer Audio Basics Primer #1 | Sep/Oct 00 | offline |
Hear Ye: Good Audio for the Flyer | Jul/Aug 00 | offline |
Hear Ye: The Napster Issue | Jul/Aug 00 | offline |
The Idea Factory: The Armchair Tour | Aug/Sep 99 | offline |
The Idea Factory: Baxtrek: The Sequel | Nov/Dec 00 | offline |
The Idea Factory: High School Video Yearbooks | Feb/Mar 99 | offline |
The Idea Factory: How To Make Training Videos Fun! | Dec 99 | offline |
The Idea Factory: Legal Video Depositions | Apr/May 99 | offline |
The Idea Factory: Making a Mini-Movie | Sep/Oct 00 | offline |
The Idea Factory: Making Music Promotion Videos | Oct/Nov 99 | offline |
The Idea Factory: Odds And Ends | May/Jun 00 | offline |
The Idea Factory: Producing Cable TV Commericals | Mar/Apr 00 | offline |
The Idea Factory: Video Settlement Brochures | Oct/Nov 98 | offline |
The Idea Factory: Video Slide Shows | Jun/Jul 99 | offline |
The Idea Factory: Wedding Videos and Murphy's Law | Jan/Feb 00 | offline |
It's Your Career, Live It! | Apr/May 98 | 32 |
Mojo: The Backlash Hits: 'CGI Sucks' | Jul/Aug 97 | 80 |
Mojo: Career Fear: Don't Hide When Oppourtunity Knocks | Nov/Dec 00 | 48 |
Mojo: Devil With a Silver Dress On | Feb/Mar 98 | 64 |
Mojo: Don't Even Think About It | Sep/Oct 00 | 48 |
Mojo: Don't Wast My Time: A Candid Interview With LightWave 3D | Apr/May 99 | 56 |
Mojo: Don't Panic - For Every End There Is a New Beginning | May/Jun 00 | 56 |
Mojo: Fat Elvis: It's Hard To Stay Hungy on $1000 a Week | Apr/May 98 | 72 |
Mojo: Four Down: Mojo Looks Back At... Everything | Jan/Feb 00 | 48 |
Mojo: How Much Would You Pay?: My Scheme for Pricing the Movies | Aug/Sep 98 | 56 |
Mojo: Kick Me, We're All Running Out of Excuses | Mar/Apr 00 | 48 |
Mojo: Last Word - The Special Edition | Apr 97 | 80 |
Mojo: Life at the Top: Be Careful What You Wish For | Oct/Nov 97 | 80 |
Mojo: Never Say Never | Dec 99 | 48 |
Mojo: Paul: Twice As Bright | Aug/Sep 99 | 56 |
Mojo: The Perspective Disease | Dec 97 | 64 |
Mojo: Real People - Is It LightWave or VX-1000? | Jul/Aug 00 | 56 |
Mojo: Show Me The Money: Your Safest Bet Is Pleasing Yourself | Jun/Jul 98 | 64 |
Mojo: $oftware Envy: It's Not What You've Got But How You Use It | Jan/Feb 01 | 40 |
Mojo: Stars: Episode 1 - Bring Me The Head of Jar-Jar Binks | Jun/Jul 99 | 56 |
Mojo: Start Your Engines! The 3D Animation Rally Is About To Start | Oct/Nov 99 | 48 |
Mojo: Time To Play: Is It Really Only a Movie? | Feb/Mar 99 | 56 |
Mojo: Winning Isn't Everything | Oct/Nov 98 | 56 |
Mojo: The Word Processor is Mightier Than the Cray | Dec 98 | 48 |
The Producers' Lounge: Camera Techniques | Feb/Mar 99 | offline |
The Producers' Lounge: File Organization | Apr/May 99 | offline |
The Producers' Lounge: online Resources For Videographers | Aug/Sep 99 | offline |
The Producers' Lounge: Quakemation! | Oct/Nov 99 | offline |
The Producers' Lounge: Why Aren't You Surfing the Net? | Jun/Jul 99 | offline |
Rogues Gallery | Jul/Aug 00 | 10 |
Show Report: NAB 1998 | Jun/Jul 98 | offline |
Show Report: San Diego Toaster/Flyer Symposium, St. Louis Amiga '99 Show | Apr/May 99 | offline |
Silicon Alchmey: By Way of Introduction... | Apr/May 99 | offline |
Silicon Alchemy: Information Appliance? | Aug/Sep 99 | offline |
Silicon Alchemy: Multimedia System Design 101 | Oct/Nov 99 | offline |
Silicon Alchemy: PowerPC and Reality? | Jun/Jul 99 | offline |
Silicon Alchemy: Through the Silicon-Crystal Ball | Dec 99 | offline |
Sound Mind: A Creative Approach | Apr/May 99 | 26 |
Thinking About the Box: Wrapping a Demo Reel | May/Jun 00 | 44 |
Visions: The Battle of the Bots - Are You Ready to Rumble? | Nov/Dec 00 | 3 |
Visions: The Death of Videotape - The Birth of Bandwith | Sep/Oct 00 | 3 |
Visions: A Dirty Little Thing Called... | Oct/Nov 99 | 4 |
Visions: Fulfilling Promises | Mar/Apr 00 | 4 |
Visions: Good Golly, Miss Polly - There's a Whole Lot of Renderin' Going On | Jan/Feb 01 | 3 |
Visions: The Limbic Limbo - Fooling Mother Nature | Jul/Aug 00 | 3 |
Visions: Loyalty | May/Jun 00 | 4 |
Visions: If Only I Had A Time Machine | Jan/Feb 00 | 3 |
Visions: A Three Goal Mission | Dec 99 | 4 |